Research
My quest for meaning in my approach to game design led me very early on to take the area of research and documentation very seriously.
Academic research writing :
"Video games in cultural mediation"
Abstract :
For ten years now, video games have been integrated step by step into cultural mediation practices, to become an essential tool for transmitting knowledge. By taking part in a recuperative approach of experiential marketing, itself derived from an industrial vision of video games, some devices slide towards a loss of scientific legitimacy, for the benefit of a consumption of cultural goods based on a race to immersion and on the experience of visit.
However, the video game is a medium full of potential, which, once seized by a mediator artist, can lead to the creation of acting video games, distancing players from the role of marketing targets, eager for new hyperreal experiences.
Research-experimentation folder :
" How the introduction of the game in educational learning
promotes the development of the child towards greater autonomy and openness to the world? "
Abstract :
The file is divided into two parts, the first is part about the relationship between game and school, the second part is an experimentation with primary school students.