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Research 

My quest for meaning in my approach to game design led me very early on to take the area of research and documentation very seriously.

Academic research writing :
"Video games in cultural mediation" 

Abstract :

For ten years now, video games have been integrated step by step into cultural mediation practices, to become an essential tool for transmitting knowledge. By taking part in a recuperative approach of experiential marketing, itself derived from an industrial vision of video games, some devices slide towards a loss of scientific legitimacy, for the benefit of a consumption of cultural goods based on a race to immersion and on the experience of visit.

However, the video game is a medium full of potential, which, once seized by a mediator artist, can lead to the creation of acting video games, distancing players from the role of marketing targets, eager for new hyperreal experiences.

 Research-creation folder : 
" Techno-capitalism and Big Data stakes "


Abstract :

Based on the criticism of techno-socialism made by Evgueni Zamiatine in his book " We ", I studied techno-capitalism and more specifically  the relationship that Big Data weaves between man and algorithm.

 Research-experimentation folder : 
" How the introduction of the game in educational learning
promotes the development of the child towards greater autonomy and openness to the world? "


Abstract :

The file is divided into two parts, the first is part about the relationship between game and school, the second part is an experimentation with primary school students.

" Little Nightmares I ", the place of the monstrous in a child's mind.

Abstract :

Analysis of Tariser Studio’s " Little Nightmares I " game, taking a psychoanalytical approach.

"Twitch and the new media"

Abstract :

Study of the place taken by the Twitch media within the audiovisual landscape.

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