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About Atrium :
The video game Atrium is a metaphor for the library as a place of time-fracture, allowing people from different eras to meet and talk, to confront each other and their esprit du temps in order to help one another. This metaphor has mainly served to illustrate and value the work of librarians who shared my daily life during the development.
Production time : 9 months
My roles : Game director | Game designer | Level designer | Gameplay programmer
USP : Allows the meeting and dialogue with long gone artists and authors, helping them by exploring their new place of life post mortem : beside their works.
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